About this blog

This is a gameblog following my progress through the Nintendo DS game, Professor Layton and the Specter's Flute. Mostly I'm transcribing puzzles so I can use machine translation (Google Translate) to help me better comprehend what the puzzles are actually asking.
More information | Puzzle tag explanation | Puzzle list
Showing posts with label gameplay. Show all posts
Showing posts with label gameplay. Show all posts

Thursday, December 24, 2009

Puzzle 019: The Fish Tank

ナゾ019 水槽の魚
私は水槽に1匹魚を買っており、
ジョンと名付けている。その水槽には、
ときどきジョン以外の魚を入れるが
しばらく放って置くと後から入れた
魚は姿を消してしまう。ところで、
ジョンに以外で水槽に入れる魚は共通
の呼び方をしているのだが、それは
何だと思うかい?
ひらがな2文字で答えてね。

Google Translate
I will buy a fish tank and one fish are named John. The tank that the fish and put him alone for a while after I put the put the other fish would disappear sometimes John. By the way, put the fish tank but other than that to John prefer to be called common, is that a Guess what? I answered two hiragana characters.

Notes on Puzzle
You have to figure out what happens to fish when they get put in John's tank, aka why do they disappear? The answer (spelled out with 2 hiragana) is kind of sad.

After you solve this puzzle, you get the a pet fish! I named my fish “Nemo”. You also get access to the Fish minigame, which involved changing one 2-hiragana word into another. You give the hiragana to a fish, who eats it and spits out a new set of hiragana. At the top is a hiragana chart; the fish change the hiragana based on the chart. A fish can either switch the first and second hiragana, move the hiragana horizontally on the chart or vertically on the chart. I have no idea how this game would translate to English, which is alphabetic. Perhaps create a limited set of syllables and chart them? Hmm, it would be a bit tricky for sure.

Saturday, December 19, 2009

Minigame: Train Course game

Yay! I just got the miniature train game unlocked! I love trains, so laying down track and watching the toy train run through it is very cute. When the train is running through the course you set down the view switches to isometric, which reminds me of the good ol' days of SimCity 2000.

Enjoying the animation and voice acting

I'm having rather a lot of fun with this game already, even though I'm only 1 hour and 8 puzzles in. I've been mostly able to get through the puzzles without too much difficulty (although that 45-picarat puzzle 7 was a doozy!) The animation is really smooth and clean, and if it's any indication the movie should be a visual delight.
I like that even the 'static' characters images that appear when Layton is talking with someone else are smoothly animated. In Curious Village the characters basically stood around, did one or two characteristic moves and changed their facial expressions. In Specter's Flute the characters move around more in response to what they are saying, which helps emphasize the conversation more and feels less like a picture book.
The voice acting took a little getting used to (I love whoever does Layton's British voice, but I am glad not to be subjected to Luke's not-so-cockney accent). Actually, from the few scenes I've seen where Luke talks, he reminds me of Kino from Kino's Journey. Perhaps once he's not acting so sulky that will change.
The new character, Remi Altava, has so far been quite amusing, and not so hero-worshippy like Luke was in Curious Village. A strong independent woman, I hope she will hold her own against Layton and Luke. Also, I give her major props for being to pull off a yellow ensemble.
I am going to have a lot of fun with this game on the flight to San Francisco....!